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01 · Build the sound

Music

Connected modules for genre, structure, harmony and sound design. Basic controls come first; technical parameters stay folded under Advanced until you need them.

01

Genre & Groove

Family, preset, groove and regional colour

Genre families
Bass Music presets
Halftime weight, sound-designed bass and big drops.

Melodic Dubstep defaults: 140-150 BPM · F minor · Halftime · energy 7

Matches your settings
Signature traits
supersaw chords, emotional leads, growl bass
Typical instruments
Supersaw, Choir pad, Pluck
Usually avoids
acoustic drums
Groove mode
World Flavour

Koto, shakuhachi, pentatonic

Blend · 45

Scenes, eras and production styles rather than artist names.

UK raveFuture garage
02

Structure & Motif

The musical identity that carries through every section

Motif sourceWhat carries the idea
BehaviourHow the motif acts
RepetitionHow often it returns
Repetition62%
VariationHow much it changes
Variation45%
Rhythmic movementAccents push off the beat
DevelopmentShape across the track

One line the Producer and the generation keep coming back to.

Identity tags
03

Character & Duration

Special variables and the target length

Special variableOptional character control, kept from the current Rig with its existing behaviour.
Gurn / Girth64

Sent as 64 with the generation instructions. The prototype passes it through unchanged.

Target durationReplaces the old slider with an exact minutes and seconds readout.

Type minutes and seconds, use the steppers, or open the keypad. Your service may cap lengths lower.

Arrangement adds up to 3:38 (+8 s against the target).Arrangement
04

Harmony & Timing

Key, tempo and energy in one connected module

Approved. Suggestions and repairs leave these settings alone until you unlock them.

KeyF minor
Tempo150BPM
Energy7/10
Key
Overall energy7/10

The overall level. Each section sets its own energy in Arrangement.

Chord progression
05

Bass Design

Wubs, dubstep modulators, patches and layers, back in one place

  1. Patch
  2. Layers
  3. Wubs & mods
  4. Drive
  5. Filter
  6. Out
Bassline patch
Bass layersSub, mid and top
SubUnder 80 Hz80
Mid80-800 Hz72
TopGrit, 800 Hz+45
WubsRhythmic filter movement
Rate
Shape
Depth70%
Dubstep modulatorsStack as many as the sound needs

2 active: Formant (yoy), LFO filter. Filter, drive and movement live under Sound design.

06

Drums & Percussion

Low, mid and high layers with multi-select percussion

Kit character
Kick pattern
Hat division
18%
Low rhythmKick weight and floor
Mid percussionBackbeat, hand drums
High percussionHats, shakers, accents
SpecialistRegional and orchestral

Layer stack · 6 layers

Kick + Snare + Clap + Closed hat + Shaker + Taiko

  • Kick
    85
  • Snare
    80
  • Clap
    55
  • Closed hat
    50
  • Shaker
    35
  • Taiko
    60
07

Instrument Library

Every instrument in one place, grouped by family and musical role

Selected · 6

Harmony

Lead / hook

Texture

08

Talk to the Producer

Describe the sound in your own words. Suggestions wait for your approval.

Prototype: replies come from a small local rule set so the approval flow can be reviewed. The live ENSO WAVE Producer connects here and keeps the same rules: nothing changes until you apply it, and approved modules stay untouched.

Ask for a change the way you would in the studio.

Sound built. Lyrics are kept separate, so you can write them now or come back later.

Continue to Lyrics